UE5 - Prototype Build #1


Basic Mechanics

I am in the process of refamiliarizing myself with Unreal Engine and its Blueprint coding. I have a lot to learn, but I am certain that I can at the very least copy over the same mechanics that RpginaBox had to offer. I like the 4-directional movement of the character as well as the 'stepped' animation. I'm learning to implement systems from early on so they won't have to be redone later down the line. Some of these things include NPC interactions, dialogue trees, and inventory.

-Radiaxal  

Get DDLC RPG Prototype

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